Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0f1
Issue ID
1059292
Regression
No
Shaders and materials are not loaded correctly when they are in separate Asset Bundles
To reproduce:
1. Open the user's attached project
2. Build an Asset Bundle from the "Asset Bundles" menu
3. Play any of the two scenes under Assets/Scenes
4. Use the GUI to switch scenes back and forth and observe the results
Expected result: The materials and shaders look the same whether they are in the same or in separate Bundles
Actual result: The materials and shaders look slightly different when they are in different Bundles
Reproduced with: 2017.4.6f1, 2018.1.7f1, 2017.2.0f2, 2018.3.0a4
Notes:
- On 17.4.6f1, 17.1.7f1 there were some errors so the scenes had to be switched manually
Fixed in 2018.2.11f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment