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[iOS] Using ReplayKit can resolve in a black screen and soft lock the ap...
To reproduce:1. Open attached project "ReplayKitBug.zip"2. Open "CameraScene.unity" scene3. Build for iOS4. Deploy the Xcode project... Read more
[Linux] editor crashes after dragging the CameraRig prefab from the Stea...
How to reproduce:1. Open new Unity project2. Go to asset store and import SteamVR package3. SteamVR setting will pop up select "igno... Read more
Loading a new scene from script while a GameObject is selected in the Sc...
Steps to reprodue:1. Download the attached project and open SampleScene012. Select either a GameObject (either the cube or the plane... Read more
Lightmapping.Tetrahedralize does not work
Steps to reproduce: 1. Create a blank project2. Navigate to the Asset Store and download AutoProbe asset - https://assetstore.unity.... Read more
Packaged asset can't be found before it is selected by the user manually
Reproduction steps:1. Open the attached "test.zip";2. Delete the Library/Temp folders for the attached project, if there are any;3. ... Read more
AspectRatioFitter has one frame delay after enabling a GameObject when e...
If AspectRatioFitter is used with envelope parent mode then layouting is exhibiting a one frame delay when the game object containin... Read more
[LWRP] Unchecking Receive Shadows checkbox on Mesh Renderer does not dis...
To reproduce: 1. Open the attached project (link in edit)2. Open the "testScene" scene2. Select the Ground object in the scene3. In ... Read more
Argument out of range Error when resizing text's Rect Transform with Ver...
To reproduce:1. Open the attached project2. Make sure the "Horizontal Overflow" is set to "Truncate"3. Resize the "Text" gameobject'... Read more
Dllimport Charset works incorrectly in IL2CPP Standalone Player
Steps to reproduce:1. Open user attached project2. In Player Settings, set Mono as Scripting Backend3. Build and run Standalone4. Ob... Read more
Exclusive fullscreen mode doesn't change the resolution of the monitor t...
To reproduce: 1. In a new project, in Player settings, change the Fullscreen Mode to Exclusive Fullscreen2. Build and run for Window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS