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Crash in "object_commands" when entering Playmode with VS Debugger attached
To reproduce:1. Download the attached project and the data.zip2. Play the "KombinatorObleku" scene3. It will ask you for a data fold... Read more
Inconsistent Timeline animations(Write Defaults) for Skinned Meshes betw...
Steps to reproduce:1. Download and open the attached project2. Open the timeline window3. Preview and observe animation - after each... Read more
[IL2CPP] build fails with a DLL which has a custom attribute deriving fr...
Steps to reproduce:1. Download attached project2. Build standalone player with IL2CPP backend Expected results: Build complete witho... Read more
RectTransform Position and Width properties remain inaccessible after re...
The RectTransform Position and Width properties remain inaccessible after removal of LayoutElement and VerticalLayoutGroup component... Read more
SpriteShape Package 1.0.12-preview doesn't update Point Positions visual...
A User has a script that updates the position of the points of a SpriteShapeController's Spline at runtime. In the Editor, when pres... Read more
NullReferenceException when clicking "Preview" in Addressables window
To reproduce:1. Open attached project2. Open "Addressable assets" window: Window -> Asset Management -> Addressable Assets3. C... Read more
Hidden/Post FX/ shaders with cginc file source fails to compile and thr...
To reproduce:1. Create a new project with LW VR template2. In the package manager, add PostProcessing3. Change building settings to ... Read more
NullReferenceExceptions was thrown when trying to delete a selection in ...
To reproduce: 1. Download attached project "AddressableTest.zip" and open in Unity2. Open the Addressable Assets window: Window ->... Read more
Unity launcher and Editor are slow/unresponsive when computer's internet...
How to reproduce:1. Disconnect ethernet cable and any other internet connection from Windows 7 machine2. Connect your phone to Wifi3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS