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Model importer doesn't allow creation of a new Humanoid Avatar from a mo...
Model importer doesn't allow creation of a new Humanoid Avatar from a model file automatically when switching avatar definition to "... Read more
Indirect intensity slider has no effect on lightprobes in Progressive ba...
Steps to reproduce: 1. Download the attached project and open TestScene01-BakedGI (Assets > Scenes)2. Navigate to the Lighting Se... Read more
Editor crashes in Object::SetDirty when passing a null into the EditorUt...
To reproduce: 1. Open the attached project (NullSetDirty.zip)2. Open the Test -> Test window3. Press SetDirty button Expected: th... Read more
Application.Unload crashes with the 4.x scripting runtime
To reproduce:1. Build & run to an android device2. Press the "Crash" button3. Notice that the app crashes (can be done by using ... Read more
The alpha of textue is not identified when RGBA compessed etc2 8bits com...
To reproduce:1. Open attached project2. Set the texture found in Project window to be compressed with "RGBA compessed etc2 8bits"3. ... Read more
Editor crashes on AssetDatabase::GetAssetImporterVersions when closing p...
How to reproduce:1. Download and open attached "Dark Days Darker Nights" project2. Load scene "DemoScene" from Assets/Scenes3. Close... Read more
Progressive Lightmapper fails to bake 4096x4096 lightmaps on certain sys...
How to reproduce:1. Open the user-submitted Project2. Open the "Sample Scene"3. In the Lighting Window click "Generate lighting" Exp... Read more
[iOS] Notification icons title is 20pt32x instead of 20pt@2x
To reproduce:1. Open any project2. Navigate to Player Settings > iOS tab > Icon > Notification Icons > iPhone icons3. Ob... Read more
Particle System sprite and it's bounds scale differently when scaled in ...
How to reproduce:1. Create a new Unity project2. Import sprite_and_bounds_scale_bug.unitypackage3. Open Assets > Scenes BugPartic... Read more
AssetDatabase.CreateFolder changes name of the folder
Let's say we want to create a folder "Assets/Extensions". If an asset with the name "Assets/ExtensionSomething" (where "Something" c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS