Search Issue Tracker
Duplicate
Votes
1
Found in
2018.2.0f2
Issue ID
1060687
Regression
Yes
AssetDatabase.CreateFolder changes name of the folder
Let's say we want to create a folder "Assets/Extensions". If an asset with the name "Assets/ExtensionSomething" (where "Something" could be anything, but should start with a capital "S") already exists, then the created folder "Extensions" will have the last "S" capitalized: "Assets/ExtensionS".
To reproduce:
1. Open project
2. Select Text -> CreateFolder in the menu
3. Notice that new folder is created
Actual: Folder with name ExtensionS is created
Expected: Folder with name Extensions is created
Reproducible: 2018.1.9f1, 2018.2.0f2, 2018.3.0a5
Not reproducible on MacOS.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1023311