Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.2.0b1
2018.1.6f1
Issue ID
1060866
Regression
Yes
The alpha of textue is not identified when RGBA compessed etc2 8bits compression is used
To reproduce:
1. Open attached project
2. Set the texture found in Project window to be compressed with "RGBA compessed etc2 8bits"
3. Toggle Alpha preview in Inspector's window Preview
Expected: Alpha is shown in in black
Actual: Alpha of image is shown in white - alpha not identified
Reproduced in: 2017.2.0b1, 2017.2.3p2, 2017.2.3p2, 2017.4.8f1, 2018.1.9f1, 2018.2.1f1, 2018.3.0a6
Not reproduced in: 2017.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment