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Editor freezes when changing ComputeShader parameters via Inspector
How to reproduce:1. Open the attached "TestFor1061332.zip" project2. Play the Scene3. Select Test GameObject from the Hierarchy4. Tr... Read more
Crash on SerializedObject::Init when creating SerializedObject for an em...
How to reproduce:1. Open the attached "TestFor1061331.zip" project2. Click Window -> Crash Test3. Observe the crash Expected resu... Read more
Unity freezes while importing specific script because of UNITY_ANDROID p...
Steps to reproduce: 1. Create new project2. Drag script "PluginMsgHandler.cs" to project view to import it3. Unity freezes, editor.l... Read more
ParticleSystem doesn't react to transform changes made to the parent ins...
To reproduce: 1. Open the attached project (ParticleSystemLateUpdateBug.zip)2. Open the Test Scene3. Enter Play mode4. Observe that ... Read more
Reusing unity generated AndroidManifest.xml prevents the application to ...
Reproduction steps:1. Download "Split.zip" project and open in Unity2. Go to File -> Build Settings... and click Player Settings.... Read more
Incorrect Layout when using Nested ContentSizeFitters and LayoutGroups w...
Steps to reproduce:1. Open QA-supplied project2. Open Scene "test"3. Enter Play Mode Expected: Content gets distributed within the b... Read more
[HDRP] Unity takes all system RAM and the Editor is slow when updating/d...
How to reproduce:1. Create a new HDRP project2. Open "Package Manager" window3. In Packages tab, select HD Render Pipeline and updat... Read more
Editor crashes with MinMaxAABB::MinMaxAABB when using Honey Hex Framewor...
How to reproduce:1. Download and open attached "FourExperimentHoney" project2. Enter Play Mode3. Click on one of the white squares i... Read more
[Linux] Caps lock key remapped to Backspace does not delete characters
To reproduce:1) Open Terminal2) In Terminal, execute 'setxkbmap us -variant colemak' (just switching to Colemak input through settin... Read more
[Linux] ScreenSelector plugin is included in build even if it was disabl...
To reproduce:1) Create new project2) Go to Player Settings -> Resolution and Presentation3) Disable "Display Resolution Dialog"4)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS