Search Issue Tracker
[iOS][VideoPlayer][Memory] Loading a video via clip/url memory spikes in...
To reproduce:1. Open users attached project "New Unity Project.zip"2. Build for iOS device3. Open built project with Xcode4. Run it ... Read more
[Linux][Editor] The Inspector does not take Space bar input.
When the user selects a attribute in the Inspector and presses Space bar, the selected attribute should respond accordingly. For exa... Read more
UnityException is thrown when calling EditorGUIUtility ObjectPicker meth...
How to reproduce:1. Open the attached "Test1061966.zip" project's SampleScene2. Select Test GameObject from the Hierarchy3. Observe ... Read more
First asynchronous call is returned immediately when using Async Await
Reproduced on:1. Download "AsyncAwaitTest-master.zip" project and open in Unity2. Enter Play mode Expected: "1 2 3 4 5" is printed i... Read more
Winsparkle.dll is not recognized by the Unity when it's placed in the P...
How to reproduce:1. Open the attached project2. Enter the game mode3. Inspect the Console window Expected: Winsparkle.dll is recogni... Read more
[Profiler] ArgumentNullException on changing Profiler Hierarchy raw to T...
[Profiler] Error on changing Profiler Hierarchy raw to Timeline To reproduce:1. Create a new project.2. Open Profiler Window.3. Ente... Read more
[2D Animation] Crash when generating bones in "Sprite Skin" on an object...
How to reproduce:1. Open attached project "ShaderBonesCrash.zip" and scene "TestScene"2. In Hierarchy window, select "Player" object... Read more
[Terrain] Two Sliders are present for "Size" and "Opacity" for Painting ...
Two Sliders are present for "Size" and "Opacity" for Painting details on terrain Steps to repro:1. Open attached or create a new pro... Read more
[Terrain] Unable to change texture's "Size" and "Offset" Value through d...
Unable to change texture's "Size" and "Offset" Value through dragging "X" and "Y" properties Steps to repro:1. Open attached or crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS