Search Issue Tracker
Not Reproducible
Votes
1
Found in
2018.2.0f2
Issue ID
1061869
Regression
No
[2D Animation] Crash when generating bones in "Sprite Skin" on an object with a Shader Graph material
How to reproduce:
1. Open attached project "ShaderBonesCrash.zip" and scene "TestScene"
2. In Hierarchy window, select "Player" object
3. In Inspector window, add "Sprite Skin" script (the script comes from "2D Animation" package)
4. In "Sprite Skin" component, press "Create Bones"
5. Observe Unity Editor
Expected result: the bones of the "Player" are created
Actual result: unity crashes
Reproducible with: 2018.1.9f1, 2018.2.2f1
Could not test with: 2018.2.0a5, 2018.3.0a7 (due to shader not working after re-importation)
This issue seems to be fixed in 2018.2.4f1 and newer Unity versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment