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[DX12][XR] Foveated rendering does not work if Shadows and Post Processi...
Steps to reproduce:1. Open the attached user's project "URPBugReporting.zip"2. Connect Quest 2/3/3S and enable Meta Link3. Make sure... Read more
Changing the dimensions of the World-space UI Document starts asset prev...
How to reproduce:1. Open the attached "WorldSpace" project 2. In the Project window, open the "GameObject" Prefab3. In the Hierarchy... Read more
Visual Element expands beyond the parent element when width is set to auto
How to reproduce:1. Open the “IN-108268“ project2. From the Project window open the "DynamicLayoutExample2.uxml" file3. Observe the ... Read more
Visual Element fails to encapsulate all children when using "flex-direct...
How to reproduce:1. Open the “IN-108267“ project2. From the Project window open the "DynamicLayoutExample2.uxml" file3. Observe the ... Read more
Visual Element fails to encapsulate its children when a child element ha...
How to reproduce:1. Open the “IN-108266“ project2. From the Project window open the "DynamicLayoutExample2.uxml" file3. Observe the ... Read more
Unexpected flex-box behaviour when using non-trivial Visual Element hier...
How to reproduce:1. Open the “IN-107984“ project2. From the Project window open the "DynamicLayoutExample2.uxml" UI Document3. Obser... Read more
“NullReferenceException” errors thrown after reimporting VFX package Lea...
Steps to reproduce:1. Create new Unity project2. Import Visual Effect Graph package3. Import Learning Templates Sample from Samples ... Read more
Installing VFX Learning Templates throws "method get_fontSharedMaterials...
Steps to reproduce:1. Create new Unity project2. Import VFX Graph package3. Open “Create new VFX Asset” window4. In window press “In... Read more
Emojis with different skin tone options show incorrectly when "Multi Atl...
How to reproduce:1. Open the attached “IN-108396” project2. Open the “SampleScene”3. In the Hierarchy, click on the “Text (TMP)” Gam... Read more
"Burst.Compiler.IL.Interpreter.InterpreterOutOfMemoryException" error th...
How to reproduce:1. Open the attached “IN-105449” project2. Observe the result Expected result: No errors appear in the Console wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS