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Fixed
Fixed in 2022.3.67f1, 6000.0.59f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Votes
0
Found in
2022.3.64f1
6000.0.54f1
6000.1.12f1
6000.2.0b10
6000.3.0a2
6000.4.0a1
Issue ID
UUM-111770
Regression
No
Emojis with different skin tone options show incorrectly when "Multi Atlas Textures" is enabled in the Font Asset Properties
How to reproduce:
1. Open the attached “IN-108396” project
2. Open the “SampleScene”
3. In the Hierarchy, click on the “Text (TMP)” GameObject
4. Click on the “Text Input” Component in the Inspector
5. Open the Emoji keyboard with the shortcut “Windows Key + .”
6. In the Emoji keyboard search bar, search for “woman”
7. Click a skin tone circle then click on the first woman emoji
8. Repeat step 7 until for each skin tone
9. Observe the result in the Game View
Expected result: The different skin toned woman Emojis show
Actual result: Only one variation of the woman Emoji shows
Reproducible with: 2022.3.64f1, 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
- User reports the issue is easier to reproduce on Windows
- The Emojis also show incorrectly in the “Text (TMP)” Text Input Component
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Resolution Note (fix version 6000.4.0a1):
Fixed incorrect Ligature glyph atlas index when using font assets with Multi Atlas Texture enabled.
Resolution Note (fix version 6000.3.0b3):
Fixed incorrect Ligature glyph atlas index when using font assets with Multi Atlas Texture enabled.
Resolution Note (fix version 6000.2.6f1):
Fixed incorrect Ligature glyph atlas index when using font assets with Multi Atlas Texture enabled.
Resolution Note (fix version 6000.0.59f1):
Fixed incorrect Ligature glyph atlas index when using font assets with Multi Atlas Texture enabled.
Resolution Note (fix version 2022.3.67f1):
Fixed in TMP 3.2.0-pre.14