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[Timeline] Clips are pasted with invalid playable assets when copy pasti...
Repro steps:1. Open attached project2. Create a Timeline asset and open it in the Timeline3. Create two activation tracks4. Select a... Read more
FBX model import crash on UnityFBX::ConvertFBXSceneToImportScene
Steps to reproduce:1. Open any Unity project2. Import the attached battery.fbx (the asset originally comes from this pack https://as... Read more
2018.3: GraphicRegistery.RegisterGraphicForCanvascauses GCAlloc always
To reproduce:1. Open user attached project2. Make a Windows Standalone build3. Run standalone build4. Connect Unity Profiler5. Switc... Read more
2018.3: TextField next to Slider broken
To reproduce:1. Create new scene2. Select Directional Light GameObject Actual: Textfield next to sliders displayed incorrectly. Expe... Read more
[TextMeshPro] Changing texture size causes inline graphics to disappear
To reproduce:1. Open user attached project2. Open "15 - Inline Graphics & Sprites" scene3. Press Play4. Observe the inline graph... Read more
STEREO_CUBEMAP_RENDER_ON doesn't apply to objects loaded through AssetBu...
To reproduce:1. Open users attached project "Testing2018.zip"2. Enter Play mode3. Navigate to Assets > StereoCaptures and select ... Read more
[DelayedAttribute] Modification of a variable in the Inspector is cancel...
Repro steps:1. Open attached project2. Open scene "Test"3. Select GameObject "Test" in the Hierarchy4. Modify the "Text" field in "T... Read more
Android application crashes when native function returns null
Calling Android native function that returns null through AndroidJavaObject.CallStatic<object> method crashes applicationSteps... Read more
[TextMeshPro] Text disappears when texture quality is changed in a Stand...
How to reproduce:1. Open user's project2. Go to File > Build And Run3. When the game starts, press O, or settings button in the r... Read more
In Timeline, audio ease in and ease out broken when assigned an audio so...
To reproduce:1. Run sampleScene2. Select Timeline GameObject Actual: The track assigned the object SoundSourceObject has abrupt star... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS