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[HDRP] Editor crashes when adding Volume Components to Scene Settings Pr...
How to reproduce:1. Open the attached "TestFor1064061.zip" project's SampleScene2. Make sure that Verify Saving Assets is turned on ... Read more
[tvOS][Simulator] Simulator builds crash due to default graphics being s...
Steps to reproduce: 1. Create a new Unity project2. Switch to AppleTV3. Go to Player Settings and change 'Device SDK' to 'Simulator ... Read more
"GetManagerFromContext" fatal error and crash when exiting Editor while ...
1. Open attached project, launch "1" scene.2. "2" scene should be loaded a few seconds later, do not leave playmode3. Exit the Unity... Read more
Editor crashes when a prefab with a "Cloth" component is instantiated
Reproduction steps: 1. Open "friendandfoe" project2. Enter Play Mode Expected Result: The Scenes load properlyActual Result: The Edi... Read more
After editing timeline and building asset bundle when moving it to anoth...
Reproduction steps:1. Open the attached project "zProject_512085_ab.zip";2. Open the test scene;3. Enter a play mode;4. Observe the ... Read more
UI.Text rendered text mesh changes when rich text label position changes
Reproduction steps:1. Open the attached project "TextUIBug.zip";2. Open the scene Scenes/SampleScene.unity.3. Click the play button ... Read more
Moving a RigidBody with Transform.Position causes its Kinematic Child Ob...
How to reproduce:1. Open user-submitted project (Rigid Test)2. Enter Play Mode3. Check the 'Button Start' checkbox in the 'Cube' Gam... Read more
Particles Start Speed is not evaluated in the sub-frame time intervals w...
How to reproduce:1. Open the attached "TestFor1063592.zip" project2. Play the Scene3. Observe the stuttering in the Particle System ... Read more
[LWRP] Gizmos are almost invisible
To reproduce: 1. Create a project with LWRP template2. Create a new scene3. Create a script and call Gizmos.DrawSphere in OnDrawGizm... Read more
[UI] Repeat delay on the Standalone Input Module doesn't work under a sp...
To reproduce: 1. Open the attached project (delayBug.zip)2. Enter Play mode3. Press and hold Down arrow and see that the delay is wo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS