Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0f2
Issue ID
1063983
Regression
No
UI.Text rendered text mesh changes when rich text label position changes
Reproduction steps:
1. Open the attached project "TextUIBug.zip";
2. Open the scene Scenes/SampleScene.unity.
3. Click the play button and the script will flip the text UI between displaying:
A - "Alright...let's see what <color=#00000000>you got.</color>"
B - "Alright...let's see what<color=#00000000> you got.</color>"
Expected behavior: A and B versions should be rendered the same way.
Actual behavior: B version is rendered slightly differently.
Reproduced with: 2017.4.8f1, 2018.1.9f1, 2018.2.1f1, 2018.3.0a6.
Tested on both Windows and MacOS.
This is caused by the current text system forgetting about kerning sometimes while doing word wrap.
We will not fix this issue because:
1. The bug is subtle and should not have big noticeable effect
2. We will be replacing the legacy text system with TextMeshPro anyways
3. If we fix the bug, it will change how text is rendered and has backward compatibility concern
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment