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[Physics] Physics Raycaster does not detect the full object's collider b...
Steps to reproduce:1. Open user attached project2. Play the scene3. Select the EventSystem and observe the output4. Select the Game ... Read more
[sprite editor] custom outline named wrongly in manual
-e: in the manual it is still called "Edit Outline" while in the editor it is called "Custom Outline" since 2017.3 -repro:--open a s... Read more
"RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not ...
How to reproduce:1. Open attached "ErrorRepro" project and "Courtyard" scene2. Enter playmode and wait for a few seconds Actual resu... Read more
Deprecated UnityEngine.AssetModificationProcessor should be removed
How to reproduce:1. Open attached project "Deprecated AssetModificationProcessor"2. Open "Dep" C# script in the root Assets folder3.... Read more
[Android] Black pixels in the middle of the screen when using Lens Disto...
1. Open the attached "DotRepro" project and "SampleScene"2. Enter playmode, notice that there are no black pixels in the middle of t... Read more
[Android] Device crashes when built with OPENGLES2 graphics API
Device crashes when built with OPENGLES2 graphics API on Samsung Galaxy S8 Steps to reproduce:1. Open attached project2. Select OPEN... Read more
[Shaders] Animated compute shader doesn't work on specific mobile devices
To reproduce:1. Open project attached by QA or download [Shader] FTP project from qa-project-share collab2. Build Animated Compute S... Read more
Dropdown doesn't close when clicking outside it under certain cicumstance
To reproduce: 1. Open the attached project (Overcharge Strip.zip)2. Open the Test scene3. Try opening Fullscreen Mode, Resolution, A... Read more
Editor lags when a complex prefab is put in the scene
To reproduce: 1. Create a new project and import the package (link in edit)2. Drag Building_A into the scene (Assets > Prefabs &g... Read more
Inspector Debug Mode UI is broken in 2018.3.0a6
Inspector Debug Mode UI for a game object does not load properly and errors are thrown in console. Steps to reproduce:1. Open Unity ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS