Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0a6
2018.3.0b1
Issue ID
1064475
Regression
Yes
[Android] Device crashes when built with OPENGLES2 graphics API
Device crashes when built with OPENGLES2 graphics API on Samsung Galaxy S8
Steps to reproduce:
1. Open attached project
2. Select OPENGLES2 as the only Graphics API in Player settings
3. Build for Android
4. Launch on device (Samsung Galaxy S8)
5. Device crashes
Expected: Device doesn't crash
Actual: Crashes
Work Around : Works fine on removing Default - Skybox material as a Skybox material.
Reproduced on Unity version:
2018.3.0b1, 2018.3.0a10, 2018.3.0a9,
No reproduced on Unity:
2018.3.0a11 ,2018.3.0a8
Devices Under Test:
Repro:
Samsung Galaxy S8 (SM-G950F), 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
Samsung Galaxy S9 (SM-G960U1), 8.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
No Repro:
VLNQA00124, Google Pixel 2 XL (Pixel 2 XL), 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Note:
Refer attached device crash log
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment