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Text Mesh Pro Importer Window spam the console with lots of error messages
Repro steps:- open the attached project in Unity 2018.3.0a7 When updating a project that uses TMP Pro from 2018.2 to 2018.3 0a7, I h... Read more
Package Manager opens on "In Project" menu but then switches to "All Pac...
Package Manager opens on "In Project" menu but then switchs to "All Packages" The Package Manager menu seems to switch from "In Proj... Read more
[XR][GearVR] Oculus build crashes when made with Open GLES2 graphic API
Steps To Reproduce: 1. Create a project.2. Switch the build platform to Android.3. Change the graphics API to Open GLES2.4. Make Sur... Read more
Child Canvas Prefabs get correct 1,1,1 scale on disk but incorrect 0,0,0...
The bug can be reproduced without old projects at all. In any project in 2018.3: 1. Create a new Canvas2. Create a new Canvas as a c... Read more
[Android][GLES3] Meshes with Standard shader GPU instancing flicker
To reproduce: 1. Open the attached project (BuildMyCityClean.zip)2. Build and Run the project for Android3. In the build, observe fl... Read more
The Editor crashes while executing users script
To reproduce: 1. Open the attached project (IOBot.zip)2. Enter Play mode3. Press Start and then Login button in the game Expected: t... Read more
ScreenCapture.CaptureScreenshotAsTexture grabs active window instead of ...
Steps to reproduce:1. Download attached project2. Open SampleScene (Asstets->Scenes)3. Select "Directional Light" game object in ... Read more
StreamedBinaryWrite<0>::TransferSTLStyleArray<dynamic_array<TransformMas...
To reproduce: 1. Download attached project "CrushTest.zip" and open in Unity2. Select "tform@frontend_Agile_Mirage_levelup_exit.fbx"... Read more
[PLM] Lightmap baking is stuck with 'OpenRL error 501 in function rlView...
Steps to repro: 1. Create a scene with LODs where lower LODs are marked static to participate in the bake.2. In the Lighting window ... Read more
Editor crashes in AtomicList::Load when loading a scene at runtime
To reproduce: 1. Open the attached project (only temp projects.zip)2. Open the Mech Starter Pack/Scenes/0 scene3. Add the "0" and "1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS