Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.1.9f1
2018.2.1f1
Issue ID
1066274
Regression
Yes
[Android][GLES3] Meshes with Standard shader GPU instancing flicker
To reproduce:
1. Open the attached project (BuildMyCityClean.zip)
2. Build and Run the project for Android
3. In the build, observe flickering of some meshes
Expected: flickering on Android for meshes that use built-in shaders with support for lighting
Reproduced in 2018.1.9f1, 2018.2.2f1, 2018.3.0a7
Could not test in earlier versions of Unity due to many errors appearing during the building process
Did not reproduce in 2017.4.8f1
Regression introduced in 2018.1.9f1
Fixed in: 2019.1.0a8
Reproduced on
Sony Xperia Z4 Tablet (SGP771), 7.1.1, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
Htc M9 (HTC One M9), 7.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
Did not reproduce on
Lge Nexus 5X (Nexus 5X), 8.0.0, CPU: Snapdragon 808, GPU: Adreno (TM) 418
Google Pixel XL (Pixel XL), 8.0.0, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
Samsung Galaxy S9+ (SM-G965F), 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Asus MeMO Pad 8 (ME181C) (K011), 4.4.2, CPU: Intel Atom Z3745, GPU: Intel(R) HD Graphics for BayTrail
Samsung Galaxy S6 Edge (SM-G925F), 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment