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Editor crashes when declaring a file path with a file name in the script
Reproduction steps:1. Open User's attached project("Unity crash")2. Open Scene "SampleScene" and enter the Playmode3. Click "Delete ... Read more
[Regression] Symbol definition fails on .NET 4.X scripting runtime
How to reproduce:1. Open the user-submitted project2. Uncomment the "#define USE_SAME_NAMED_NAMESPACE" line in the "test" script3. O... Read more
[UWP] Building an application on UWP fails when "Entities" package is in...
Repro steps:1. Open user attached project2. Window -> Package Manager3. Install "Entities" package4. Build on UWP Expected: Build... Read more
Compute Shader Compiler disregards integer bounds
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Select "HLSLCCTest" in the Project window3. "Show compiled code" in the Ins... Read more
[Linux] [Vulkan] SRP - SkinnedMeshRenders don't work with Vulkan
How to reproduce:1. Open user-submitted project (LWRP-skinning-bug-vulkan.zip) with -force-vulkan argument Expected result: You can ... Read more
RenderTexture with HDR has it's values clamped to LDR and never returnin...
Reproduction steps:1. Open the attached project "RTTest.zip";2. Enter a play mode and observe the Game view;3. Stop the play mode;4.... Read more
Animation Event throws a NullReferenceException but only on the Server side
To reproduce:1. Open the user's attached project2. Open the scene "Menu" and play it3. Click "Start test room"4. Observe the console... Read more
Colliders are not properly resized after being parented to another objec...
How to reproduce:1. Open user-submitted project (BoxCollider)2. Enter Play Mode Expected result: the Box Collider is the size of the... Read more
[HDRP] Material color gets bleached when the material surface is set to ...
How to reproduce:1. Create a new HDRP Project2. In the Project Window, create a new PBR Shader graph3. In the Master Node, change th... Read more
Scene view has intermittent stuttering when moving around with WASD keys...
How to reproduce:1. Create or open any project2. In Scene view, move around with WASD + right mouse button3. Observe Scene view Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS