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ContentSizeFitter calculates incorrect Height for TextMeshPro Text conta...
Reproduction steps:1. Open the attached “IN-108323.zip” project2. Open the “SampleScene”3. Observe the Game view4. In the Project Wi... Read more
Input Field does not focus on click when running in Android Studio Emulator
Reproduction steps:1. Open the attached “InputFieldSimulatorProject” project2. Build the project for the Android platform3. Run the ... Read more
[WebGL] Material Override does not apply when using the debugger to appl...
How to reproduce:1. Open the attached “IN-107116” project2. Open “Build Settings…” and build a WebGL project with the “Development B... Read more
Cutout Shader does not clip pixels completely when they are in a closed,...
How to reproduce:1. Open the “repro.zip“ project2. Open the “SampleScene“3. Focus on the Game view4. Observe the Game view Expected ... Read more
DateTime.Now returned time is one hour behind on Android and iOS when GM...
Reproduction steps:1. Open the attached “DateTimeIssue“ project2. On an iOS or Android device, set the timezone to one of the affect... Read more
Long name causes UI problems in the Search window details section
Steps to reproduce: Create a new Unity project Make sure the AI Assistant package/s are installed Create a new asset (for example, a... Read more
Built project stutters intermittently when Vsync is enabled
How to reproduce:1. Extract and open the attached “IN-105370.zip“ project2. Build and run the project3. Observe the Built project Ex... Read more
[Android] The spacing between the navigation bar and the Ad Banner is to...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build and Run for Android Expected result: The an... Read more
The buttons are only partially visible because the longer name changes i...
Steps to reproduce: Create a new Unity project Make sure the AI Assistant package/s are installed Create a new asset (for example, a... Read more
Crash on mono_domain_jit_foreach when performing various Unity operations
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS