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[Build Pipeline] When building for the first time m_GameId does not chan...
To reproduce:1. Open attached project2. Enable Services > AdsIf getting: Assets/UnityAdsExample.cs(15,31): error CS0246: The type... Read more
Gizmos button on Game View affects gizmos in Scene view
Steps to reproduce:1. Create new project2. Make sure both Game & Scene views are visible3. In Game view click on little arrow-do... Read more
Shader Graph does not support [_ZClip] hardware feature in its shadowsca...
Summary: The shadowcaster pass in the lit.shader uses the ZClip [_ZClip] rasterizer state setting to control cascaded shadowmap rend... Read more
[Retina][Mac] Color Picker with increased cursor size does not pick sele...
To reproduce:1. Create a new project2. Open Unity > Preferences and make sure OS X Color Picker is disabled.3. Open System Prefer... Read more
[HoloLens] App freezes when opening virtual keyboard after the app was r...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build "SampleScene" with XR enabled and app type set to X... Read more
Rig tab for imported Asset has overlapping UI elements in the Inspector
Steps to reproduce:1. Open any Unity project2. Import any model with a rig (you can use the attached one)3. Open up Inspector and ch... Read more
Scene Load performance with prefabs with overrides is poor
To reproduce: 1. Open tests project from attached project or from: Unity/Tests/PerformanceTests/NestedPrefabs2. Tests which show bad... Read more
[Terrain] Painted speed trees are not updated when it's prefab scaling i...
Painted speed trees are not updated when it's prefab scaling is changed after the project is upgraded to Unity with improved prefabs... Read more
Editor crashes in GameObjectHierarchyProperty::CountRemaining when undoi...
To reproduce: 1. Open the attached project (HeadRunner_DevVersion.zip)2. Open the "Testing_Scene" scene3. Create a Sprite Mask objec... Read more
A small gap is created in the default NavMesh when setting "Step Height"...
1. Download user's attached project "FollowPlayerNavMesh.zip"2. In the project, open the scene "ZombieChaser"3. Go to Window->AI-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor