Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.2.5f1
Issue ID
1074084
Regression
No
A small gap is created in the default NavMesh when setting "Step Height" from 0.76 to 1.08 and baking NavMesh
1. Download user's attached project "FollowPlayerNavMesh.zip"
2. In the project, open the scene "ZombieChaser"
3. Go to Window->AI->Navigation
4. Open Navmesh baking settings window
5. In the Scene view find the stairs as shown in the attached picture and then in "Navmesh bake Settings" try changing "Step Height" value from 0 to 1.2
Expected result: There shouldn't be any gaps created when changing "Step Height" value from 0.76 to 1.08 in the Navmesh baking settings
Actual result: Notice that when changing "Step Height" value from 0.76 to 1.08, there seemed to be a small gap in the default NavMesh going up the stairs.
Reproducible with: 2017.4.10f1, 2018.1.9f2, 2018.2.6f1, 2018.3.0a10
Note: Sometimes NavMesh just disappears when setting "Step Height" value from 0.76 to 1.08 and then baking
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Resolution Note (fix version 2021.2):
Fixed in: 2022.1.0a1