Search Issue Tracker
Fixed in 4.0.0-preview
Votes
2
Found in [Package]
2.0.8-preview
Issue ID
1074222
Regression
No
Shader Graph does not support [_ZClip] hardware feature in its shadowscaster pass
Summary:
The shadowcaster pass in the lit.shader uses the ZClip [_ZClip] rasterizer state setting to control cascaded shadowmap rendering. Shaders generated by Shadergraph for HDRP need to support this state setting in their shadowcaster pass as well.
Steps to reproduce:
1. Download the attached project and open TestScene01
2. Move the camera towards the shadows
3. Notice that the capsule which uses the Shader Graph shader gets its shadow clipped when the camera draws near
Notes:
- Only Directional Light shadows are affected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script
- Overlays are focused when using the "Frame Selected in Window under Cursor" Shortcut just after Editing Overlay Fields
- Changes to Splash Screen in inactive Build Profile are not displayed in the Build Profile Splash Screen Preview
- [Package Manager] Vulkan Native Rendering Plugin can no longer intercept Vulkan Initialization, as it is loaded later when added via Package Manager
Add comment