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Shader compiler determines that screenPos is not required when using an ...
How to reproduce:1. Download user's attached project "ScreenPosBug.zip"2. Open the Scene "ClipTest" and play it3. Now open the custo... Read more
[XR][Post Processing] Single pass instancing displays right eye only whe...
How to reproduce:1. Open attached "OneEyeRenderOnly" project and "SampleScene"2. Observe that Main Camera has Post Processing layer ... Read more
Network Manager has increased cpu usage in linux player after upgrade to...
To reproduce:1) Open attached project2) Build for Linux3) Run it and check CPU usage in the monitor or another app Expected: 0%Actua... Read more
The LWRP ShaderGraph doesn't support alpha clipping for opaque objects a...
To reproduce:1. Open the user's attached project2. Open the "LWRP-Discard" scene found it Assets/LWRP3. Take a look at the Quad's sh... Read more
Input.touchCount does not release multiple touches after leaving Play Mode
How to reproduce:1. Open attached project "case_1079640-TouchTest"2. Load Scene "Main" and enter Play Mode3. Touch screen inside the... Read more
Vulkan crashes in Player on "vk_icdNegotiateLoaderICDInterfaceVersion" w...
Steps to reproduce:1. Open attached project2. Build and run Windows Standalone3. Observe the crash Reproduced with: 2018.2.0a1, 2018... Read more
[Android] GPU Instanced mesh rendered with artifacts on Adreno 630 devices
How to reproduce:1. Open attached "PostProcessingMaster" project2. Deploy and run on Android device Expected result - Cube is render... Read more
The Editor does not display the .txt file in the Inspector window when n...
How to reproduce:1. Open the attached project2. Go to Project window -> Assets folder3. Select the text files and preview them in... Read more
Performance regression in asset import times
An asset package from the asset store (https://assetstore.unity.com/packages/3d/characters/animals/low-poly-animated-dinosaurs-11031... Read more
[GearVR][Android][XR] Oculus plugin is not loaded when using ARM64 as ta...
How to reproduce:1. Open attached "OculusInitialization" project2. Build & Run project (all the configuration is already done in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
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- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal