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Changes are not saved and reverted to default in the Sprite Editor when ...
How to reproduce:1. Open the attached project “AsepriteBug”2. Select the “test” Aseprite Sprite asset3. In the Inspector, click “Ope... Read more
Crash on AddComponentUnchecked when running tests and DestroyImmediate()...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open the Test Runner window3. Click on the “Run All” button Expected ... Read more
Error when building WebGL project with .NET dll which uses ReadOnly structs
Reproduction steps:1. Open the attached project “ErrorRepro“2. Open File > Build Settings and Switch Platform to WebGL3. Build an... Read more
“PlayerPrefsException: Could not store preference value“ when root proje...
Reproduction steps:1. Open the attached project2. Delete the project folder in the Registry Editor3. Enter the Playmode4. Observe th... Read more
[Android] Target Frame Rate cannot be set to 45 Hz on a 60 Hz device
How to reproduce:1. Open the attached “IN-40698” project2. In Edit → Project Settings → Player under Resolution and Presentation dis... Read more
[Search] Query block text doesn't fit when navigating to it
How to reproduce:1. Open/create any project2. Open search window (Ctrl+K)3. Press "Add new query block" or Tab4. Properties > Ren... Read more
[DOTS] Error "Not allowed to access vertices on mesh 'SM_Prop_Crate_03'"...
Reproduction steps:1. Open the attached project "ReproProj"2. Observe the Console window Expected result: No errors are displayed in... Read more
[ECS] EnableableComponent is not ignored in EntityQuery when WithAll() i...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
The main object name does not match the asset filename when FileUtil.Cop...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the top menu select Test > CopyFile3. In the Project Window select ... Read more
_BlitScaleBias is 0,0,0,0 on custom fullscreen shader on FullScreenPassR...
If you open FrameDebugger and look at the FullScreenPassRendererFeature, _{}BlitScaleBias{} is 0,0,0,0. Steps: Download and open att... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type