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In Profiler Window Memory tab, 'ProfilerSession' shows very high memory ...
How to reproduce:1. Create a new Unity project2. Open Profiler Window3. Enter Play mode and wait until the whole Profiler window is ... Read more
[OSX] Switching to windowed via scripting API fails when "Allow Fullscre...
When "Allow Fullscreen Switch" is NOT checked, if script API is used to change the Player from fullscreen to windowed mode, the Play... Read more
Application.isFocused is true when starting the build application and wh...
How to reproduce:1. Open attached project "ApplicationFocusTest.zip"2. Build the 'ApplicationFocusTest' application by going to File... Read more
[2018.2 Regression] Animation binding breaks after activating gameobject
Steps to reproduce:1. Open user attached project2. Open 'EmptyTest' scene3. Enter playmode-- Inspect the character Expected behaviou... Read more
[Fonts] Create Editable Copy does not create an editable copy
Steps to reproduce:1. Open attached project2. Select .ttf font in Project view3. Change the Character dropdown to Unicode (or anythi... Read more
[Improved Prefabs] Inconsistent preview object state error after draggin...
Repro steps:1. Create a new project2. Create an empty GameObject and make it into a prefab3. Open the prefab asset4. In the Prefab M... Read more
Linux: Crash in UnityEngine.Input.GetJoystickNames when controllers with...
To reproduce:1) Open attached project and scene2) Play it3) Connect a joystick with a comma in its name (example: Nintendo or Hori p... Read more
Saving linear data with "EncodeToEXR" distorts the data
Reproduction steps: 1. Open "MinimalRepro" project2. "Window" -> "PropTest"3. "DoIt"4. See Console output Expected Result: "Origi... Read more
[Animation][Jobs] Simple animations with AnimationMixerPlayable generate...
Steps to reproduce:1. Open attached project2. Play the scene3. Open profiler and observe the spikes in Animator.ProcessRootMotion an... Read more
AssetDatabase.FindAsset doesn't find certain scriptable object when filt...
To reproduce: 1. Open the attached project (findAssets.zip)2. Go to Bug Repro -> Test3. Observe that console prints 0, when it sh... Read more
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