Search Issue Tracker
Duplicate
Votes
5
Found in
2018.2.5f1
Issue ID
1080556
Regression
Yes
[Fonts] Create Editable Copy does not create an editable copy
Steps to reproduce:
1. Open attached project
2. Select .ttf font in Project view
3. Change the Character dropdown to Unicode (or anything other than Dynamic)
4. Click on the gear icon and then Create Editable Copy
5. Observe the error output in console window:
'Assets\arial_copy.mat' is not a valid asset file name.
UnityEditor.TrueTypeFontImporterInspector:CreateEditableCopy(MenuCommand)
Could not write font material.
UnityEditor.TrueTypeFontImporterInspector:CreateEditableCopy(MenuCommand)
Expected result: when creating an editable font copy, no error should be thrown and an editable copy should be made
Reproduced in: 2018.3.0b1, 2018.2.5f1, 2018.2.0a3
No repro in: 2018.2.0a2, 2018.1.9f2, 2017.4.11f1
Regression since: 2018.2.0a3
Comments (3)
-
KaiClavier
Apr 04, 2019 21:25
Seems to work in 2018.3.11f1, should this be marked as solved?
-
aFero
Jan 31, 2019 22:42
Are there any workarounds for this issue?
-
CodingRider
Nov 13, 2018 02:58
Issue still exists in Unity 2018.2.13f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
This is a duplicate of issue #1064686