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New GameObject is not created in the active scene in builds
To reproduce: 1. Open the attached project (SceneTestProject.zip)2. Open the TestSceneA3. Enter Play mode and observe the output in ... Read more
[IL2CPP] Building fails with IL2CPP error when project is using Xilium.C...
How to reproduce:1. Open the repro project that is using CefGlue2. In the Player Settings, set the Scripting Backend to IL2CPP3. Bui... Read more
Preferences window doesnt expand properly
Steps to reproduce : - go to Unity > Preferences and notice the window doesn't expand properly *Note:Only happens on OSX. Could o... Read more
[UI] Per-renderer lightmap preview is not cleared after disabling GI and...
Steps to repro: 1. Open attached project and ''Shadowmask' scene;2. In the Hierarchy select ''Cube' gameobject;3. In the Inspector u... Read more
[OSX] Built scene starts flickering on main screen when using Camera.Set...
[OSX] Built scene starts flickering on main screen when using Camera.SetTargetBuffers in a specific project To reproduce:1. Open pro... Read more
Timeline creates a dummy object when TrackBindingType of a Script compon...
Repro steps:1. Open user attached project2. Open scene "Bug Repro Scene"3. Open the Timeline Window4. Select GameObject "Timeline" i... Read more
Post Process Layer modifies the Viewport Rect of the Camera
To reproduce: 1. Open the attached project (Bug Project.zip)2. Open the Bugged Scene3. Select Main Camera4. Toggle Post Process Laye... Read more
16 bit tiff import is corrupted if source file is grayscale
16 bit tiff import is corrupt if source file is grayscale import attached tiff, notice it becomes blown out cyan. Read more
Setting HideFlags.HideInInspector on a prefab's component shows the comp...
To reproduce: 1. Open the attached project (hideFlags.zip)2. Open the Sample Scene3. Select the Cube game object in the Hierarchy4. ... Read more
Depth is not written to depth texture when using Camera.SetTargetBuffers...
To reproduce:1. Open project2. Build and run 'main' scene3. Observe, that scene is fully in black color4. Open 'CustomRT' script, co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12