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[Android] Game freezes when using AssetBundle.LoadFromMemory
To reproduce: 1. Open the attached project (playerFreeze.zip)2. Build and Run on Android device3. In the game, press Begin4. Wait fo... Read more
Incremental Asset Bundle build doesn't change the binary data if, only c...
Reproduction steps: 1. Open "BundleTest2.zip" project2. "Build" -> "BuildBundles"3. Duplicate the Asset Bundle and name the folde... Read more
Artifacts are placed wrongly when using Bounces in Lighting
To reproduce1. Open user attached project2. Generate Lighting Actual results: there is a round artifact beneath the treeExpected res... Read more
[Docs] Timeline Playable Track and Control Track reference button direct...
How to reproduce:1. Open the attached project (Timeline.zip)2. Open the "SampleScene" Scene3. In the Hierarchy, select the "Cube" Ga... Read more
Newly create prefab variant's name contains entire path when the origina...
To reproduce: 1. In a new project, create a new folder2. In a new folder, create a prefab3. Right-click on the prefab and select Cre... Read more
[Vulkan] Editor crashes on startup when loading a project
When trying to load a repro project from one of our cases (https://fogbugz.unity3d.com/f/cases/971912/), the editor crashed when loa... Read more
Editor Crash on vk_icdNegotiateLoaderICDInterfaceVersion when entering P...
Steps to reproduce:1. Open any project2. Set Player Graphics API to Vulkan3. Open Profiler4. Toggle Pause (next to Play Mode button)... Read more
Color Picker Wheel is affected by the Playmode tint color
How to reproduce:1. Create a new project2. Go to Edit -> Preferences -> Colors -> Playmode tint; and change its color3. Ent... Read more
ApplicationIdentifier not used when building the first time via script f...
Steps to reproduce:1. Download the attached project2. Build from command line with the following arguments:<path to editor> -q... Read more
Objects are portrayed black when using PostProcessEvent.BeforeTransparent
To reproduce:1. Open attached project(link in edit) Actual results: objects are shown blackExpected results: post effect working Rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12