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1
votes
Fixed

[Crash Handler] Standalone Build freezes at startup

Windows

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Sep 21, 2018

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Version/s: 2017.4.1f1, 2018.1.0f2

Reproduction steps: 1. Open "3dTest.zip" project2. Build Standalone player3. Launch Build Expected Result: Build launchesActual Resu... Read more

0
votes
Fixed

Unity freezes when importing a specific .FBX file

Asset - Importers

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Sep 21, 2018

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Version/s: 2018.2.0a5, 2018.2.8f1

How to reproduce:1. Create a new project2. Drag cylinder.FBX file into the Project Expected result: cylinder.FBX is imported into Un... Read more

0
votes
Duplicate

[iOS] [LWRP] Scene is not rendered properly on certain devices when usin...

Mobile

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Sep 21, 2018

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Version/s:

To reproduce:1. Open project2. Build and run on iOS device3. Try to drag the cube4. Notice that the screen becomes black when draggi... Read more

0
votes
Fixed

Releasing an asset doesn't unload it from Memory

Package: Addressables

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Sep 21, 2018

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Version/s: 0.3.5-preview

Reproduction steps: 1. Open "TextureRefExample.zip" project2. Open the Profiler Window3. Build the Player with "Development Build" a... Read more

0
votes
Fixed

Unity crashes on "ExtendVisibleAsChild" when onSceneGUIDelegate referenc...

Scene/Game View

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Sep 21, 2018

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Version/s: 2018.2.7f1

Repro steps:1. Open user attached project2. Main Menu -> Test -> "Attach to OnSceneGUI: Null Entry" Expected: Method executes ... Read more

0
votes
Fixed

[IL2CPP] Build fails <PrivateImplementationDetails>/$ArrayType=24' in as...

IL2CPP

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Sep 21, 2018

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Version/s: 2018.2.0f2

Reproduction steps:1. Open the attached project.2. Try to build it to IL2CPP platform (Tested with iOS and macOS). Actual behavior:-... Read more

0
votes
Fixed

"Marshal.SizeOf" causes "ArgumentException" errors in IL2CPP builds

IL2CPP

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Sep 21, 2018

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Version/s: 2017.4.4f1

Reproduction steps: 1. Open "IL2CPPMarshalRepro.zip" project2. Open "Scene" scene3. Enter Play Mode4. See Console window output (Eve... Read more

0
votes
Won't Fix

Camera.ViewportToWorldPoint doesn't always calculate very small numbers ...

Camera

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Sep 21, 2018

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Version/s: 2017.1.4p2

Reproduction steps: 1. Open "test_2018.zip" project2. Open "test" scene3. Enter Play Mode4. Click on the Game Screen5. Select the "M... Read more

0
votes
Won't Fix

[XR] Terrain billboards are incorrect when using MSAA and 'Tree Creator ...

XR SDK

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Sep 21, 2018

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Version/s: 2018.2.0a2, 2018.3.0b1

Using the Tree Creator Leaves shaders cause billboards to be drawn with what appears to be incorrect alpha. This only occurs when us... Read more

0
votes
Fixed

Gizmos.DrawFrustum draws incorrectly when using Transform.localToWorldMa...

Scene/Game View

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Sep 21, 2018

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Version/s: 2018.2.8f1

Steps:1. Open user's attached project "TestFrustum.zip"2. In Scene view, move Main Camera Expected: Gizmos frustum moves together wi... Read more

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