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[Crash Handler] Standalone Build freezes at startup
Reproduction steps: 1. Open "3dTest.zip" project2. Build Standalone player3. Launch Build Expected Result: Build launchesActual Resu... Read more
Unity freezes when importing a specific .FBX file
How to reproduce:1. Create a new project2. Drag cylinder.FBX file into the Project Expected result: cylinder.FBX is imported into Un... Read more
[iOS] [LWRP] Scene is not rendered properly on certain devices when usin...
To reproduce:1. Open project2. Build and run on iOS device3. Try to drag the cube4. Notice that the screen becomes black when draggi... Read more
Releasing an asset doesn't unload it from Memory
Reproduction steps: 1. Open "TextureRefExample.zip" project2. Open the Profiler Window3. Build the Player with "Development Build" a... Read more
Unity crashes on "ExtendVisibleAsChild" when onSceneGUIDelegate referenc...
Repro steps:1. Open user attached project2. Main Menu -> Test -> "Attach to OnSceneGUI: Null Entry" Expected: Method executes ... Read more
[IL2CPP] Build fails <PrivateImplementationDetails>/$ArrayType=24' in as...
Reproduction steps:1. Open the attached project.2. Try to build it to IL2CPP platform (Tested with iOS and macOS). Actual behavior:-... Read more
"Marshal.SizeOf" causes "ArgumentException" errors in IL2CPP builds
Reproduction steps: 1. Open "IL2CPPMarshalRepro.zip" project2. Open "Scene" scene3. Enter Play Mode4. See Console window output (Eve... Read more
Camera.ViewportToWorldPoint doesn't always calculate very small numbers ...
Reproduction steps: 1. Open "test_2018.zip" project2. Open "test" scene3. Enter Play Mode4. Click on the Game Screen5. Select the "M... Read more
[XR] Terrain billboards are incorrect when using MSAA and 'Tree Creator ...
Using the Tree Creator Leaves shaders cause billboards to be drawn with what appears to be incorrect alpha. This only occurs when us... Read more
Gizmos.DrawFrustum draws incorrectly when using Transform.localToWorldMa...
Steps:1. Open user's attached project "TestFrustum.zip"2. In Scene view, move Main Camera Expected: Gizmos frustum moves together wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12