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0
votes
Fixed

API Compatibility Level changes when upgrading Project from 2018.2 to 20...

Themes

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Sep 21, 2018

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Version/s: 2018.3.0a1, 2018.3.0b2

Steps to reproduce:1. Create a new project in 2018.22. Change Scripting Runtime Version to .NET 4.x Equivalent3. Confirm that the AP... Read more

0
votes
Won't Fix

An Asset for a moment appears in the wrong folder after importing some t...

Themes

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Sep 21, 2018

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Version/s: 2018.2.5f1

Repro steps:1. Open user attached project2. Go to "Assets/ImportToHere"3. Right-click in the folder and in the context menu select "... Read more

1
votes
Fixed

Closing the 'Shader' dropdown menu when inspecting a Material fills the ...

Graphics - General

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Sep 21, 2018

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Version/s: 2019.1.0a2

How to reproduce:1. Create a new Unity project2. Create a new Material3. Select the Material and in the Inspector window open and cl... Read more

0
votes
Fixed

IL2CPP ignores CDECL calling convention attribute

IL2CPP

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Sep 21, 2018

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Version/s: 2017.3.0a1, 2017.4.5f1, 2017.4.15f1, 2018.1.0a1, 2018.1.9f2, 2018.2.0a1, 2018.2.0b9

Steps to reproduce:1. Download 1083396_repro.zip project2. Switch platform to UWP3. Build project on IL2CPP backend4. Open Visual St... Read more

6
votes
Won't Fix

[Android][Emulator] Crash in SimulateMouseInputs when using AVD API <= 19

Mobile

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Sep 21, 2018

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Version/s: 2018.1.0f2

Steps to reproduce:1. Open QA stripped project2. Build apk3. Deploy to Android Emulator (AVD) with API &lt;= 194. Wait a minute unti... Read more

0
votes
Fixed

Error is thrown in console when creating a new script in prefab mode and...

Asset - Database

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Sep 21, 2018

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Version/s: 2018.3.0b1

How to reproduce:1. Create a new project2. Create and open a new prefab3. Start creating and attaching a new C# script while in pref... Read more

0
votes
Fixed

[OpenGL ES 2] HLSLcc output wrong when creating a macro for dynamic inde...

Shaders

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Sep 21, 2018

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Version/s:

HLSLcc produces incorrect output when creating a macro for dynamic indexing a uniform matrix array on ES2. example:uniform vec4 hlsl... Read more

1
votes
Fixed

LWRP from template not working on WebGL

Package: Scriptable Render Pipeline Lightweight

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Sep 21, 2018

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Version/s: 3.3.0

-e: see title, using the LWRP template the scene is just the skybox and grey (see screenshot)--works well on 2018.2, doesn't work in... Read more

0
votes
Fixed

[macOS]Selecting a GameObject that uses a Standard shader produces a Met...

Metal

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Sep 21, 2018

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Version/s: 2018.3.0b4, 2019.1.0a2

How to reproduce:1. Create a new Unity project2. Create any GameObject that uses a Standard Shader (a Cube, for example)3. Check the... Read more

0
votes
Fixed

Camera.ScreenPointToRay returns slightly offset coordinates when drawing...

Camera

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Sep 21, 2018

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Version/s: 2018.3.0a3, 2018.3.0b1

How to reproduce:1. Extract and open the attached project (Raycast issue 2019.1.0a3.zip)2. Enter the play mode3. Move the mouse arou... Read more

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