Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
1
Found in
2019.1.0a2
Issue ID
1083410
Regression
Yes
Closing the 'Shader' dropdown menu when inspecting a Material fills the Console with !asset->IsFolderAsset() errors
How to reproduce:
1. Create a new Unity project
2. Create a new Material
3. Select the Material and in the Inspector window open and close the 'Shader' drop-down menu
Expected result: no errors appear in the Console window
Actual result: the Console window is filled with 'Assertion failed on expression: '!asset->IsFolderAsset()' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)' errors
Reproducible with: 2019.1.0a2
Not reproducible with: 2018.2.10f1, 2018.3.0b3, 2019.1.0a1
Notes:
Reproduced on Windows 10 and MacOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment