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[Oculus GO] Using GPU Instancing takes excessive time to load shaders wh...
To reproduce:1. Build attached project "Instance Leak Files.zip" to Oculus GO2. While in built app, press Button One on Oculus contr... Read more
[UWP][ARM64] The particles in Particle System flickers on ARM64 devices.
The particles in Particle System flickers on ARM64 devices.It happens on both DX11 and DX12 with all build settings. And the flicker... Read more
Editor crashes with RepaintController::GetScreenParamsFromGameView when ...
How to reproduce:1. Open attached project "CrashTest"2. Enter/Exit Play Mode---------------Observe the crash(if the crash does not o... Read more
A File with German Umlaut changes Charset when Duplicated
To reproduce: 1. Open Unity and create a New Project2. Right click on Project view and press Create > Folder3. Name it "ABC"4. In... Read more
[Asset Importers] Changing scale factor in model settings of model/rig a...
Changing scale factor in model settings of model/rig asset only transforms the model and not the rig Expected Result: Rig also scale... Read more
[Alembic] Camera Objects are still created as sub-asset even if we don't...
Alembic importer creates "empty" camera objects when "Import Cameras" imported settings is unchecked 1. Make sure Alembic Importer p... Read more
[Alembic] Camera objects aren't using Physical camera on import
Alembic Importer needs to have the same behavior as the FBX Importer which is now supports Physical Camera property. 1. Make you hav... Read more
[Alembic] Points Motion Vector shader doesn't work
Alembic Points Motion Vector shader doesn't work 1. What happenedHaving Motion Blur setup with PPStack ignore Points on an alembic m... Read more
Crash on SetupPrefabInstancesAndFileIDsForSaveFromExistingPrefabInstance...
How to reproduce:1. Open the "Prefab_Override_Crash.zip" project2. Open the "scene.unity" scene3. Select the "Level3Meshes" in the H... Read more
PackedMemorySnapshot: "subSystemList" detected with wrong type
To reproduce:1) Open user attached project2) Click Mainmenu > BugReport > Open TestCode Window3) Click "Capture Memory" button... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor