Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.0.0
Issue ID
1104599
Regression
No
[Alembic] Points Motion Vector shader doesn't work
Alembic Points Motion Vector shader doesn't work
1. What happened
Having Motion Blur setup with PPStack ignore Points on an alembic model
2. How we can reproduce it using the example you attached
- Open the attached project
- Load SampleScene scene
- Enter in Play mode
Expected: The points from the particle system should have motion blur on them
On import, Unity will assign a default Points Motion Vector to the "Motion Vector Material" slot of the Alembic Points Renderer component
This should provide motion vector data for alembic points to the PPStack since Unity usually only generate motion vector for Mesh and SkinnedMesh renderer components.
That's probably why we see the moving sphere having motion as expected. But the shader on the points seems to be ignored.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note:
Won't fix for now. Point Cloud needs a lot of work.