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[LWRP][Android] App fails to launch on Linear color space with 8.0 Andro...
Steps to reproduce:1. Open user attached project2. Build and run on Android 8.0 device with Adreno GPU- Observe that the app does no... Read more
"Warnings: Internal: JobTempAlloc has allocations that are more than 4 f...
To reproduce:1. Open attached project2. Open "GameScene" scene3. Enter the Play Mode4. Observe console Reproducible with: 2018.3.3f1... Read more
Strange Overlay effect when window overlaps in the VFX Editor
See attached image for the strange effect observed. To Reproduce:1) Download + Open attached project2) Open Visual Effect Graph Wind... Read more
Copying and pasting selected text copies an additional letter that is no...
Steps to reproduce:1. Create a new project2. Select any part of a text the editor (e.g. "sometext123 from "sometext1234")3. Copy and... Read more
[Android][Vulkan] Indirect Compute shader is not rendered on the screen
To reproduce:1. Open the attached project;2. Change Graphics API to Vulkan;3. Build and Run "ShaderTest_Custom_ComputeShader_Indirec... Read more
[Gameroom] InputField doesn't accept characters after minimising a maxim...
To reproduce:1) Open attached project2) Build and run for FB Gameroom3) Write something in the fieldExpected: Writing works4) Maximi... Read more
"See all versions" broken in packman ui
"See all versions" view not working on packman ui (see image attached to report) 1) Open packman ui2) Expand a package and click "Se... Read more
Missing Avatar assignement in A$ "Mecanim GDC2013 Sample Project"
The Teddy_Bear NPC character in the A$ "Mecanim GDC2013 Sample Project" no longer has body animation applied by default when playing... Read more
[2D] Editor crashes on clicking Pack Preview when same atlas is added in...
Editor crashes on clicking Pack Preview when same atlas is added in Packables in debug view Steps to Reproduce:1. Create a new proje... Read more
MonoBehaviour cannot be added to prefab instance or prefab asset if it c...
Steps:1. Create a new project2. Add any script to Assets (default "New MonoBehaviour" is enough)3. Add "GameObject -> Effects -&g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project