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0
votes
Fixed

[UWP] Enter key is not working for InputField in a UWP build

IMGUI

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Dec 11, 2018

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Version/s: 2019.1.0a10, 2019.1.0a11, 2019.2.0a1

How to reproduce:1. Open the attached "unity-inputfield.zip" project2. In the Build Settings, switch the Target Platform to UWP3. Bu... Read more

0
votes
By Design

ScriptBehaviourUpdateOrder incorrectly sort systems execution order in t...

Package: Entity Component System (ECS)

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Dec 11, 2018

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Version/s: 0.0.12

To reproduce:1. Open attached project;2. Press Play3. Open EntityDebugger4. Set GLOBAL Actual result: ScriptBehaviourUpdateOrder inc... Read more

0
votes
Won't Fix

Changing the GameObject rotation LODGroup.size changes from 1 to 1.00000...

Camera

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Dec 11, 2018

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Version/s: 2017.4.0f1, 2018.3.0b11

Changing the GameObject rotation causes the LODGroup bounds to become outdated and the LODGroup UI displays a "Recalculate Bounds" b... Read more

0
votes
Won't Fix

Converting texture from ASTC format to RGBA32 drops quality when using G...

Graphics - General

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Dec 11, 2018

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Version/s: 2017.1.0p5, 2017.1.0a1, 2017.2.0a1, 2017.3.0a1, 2017.4.0f1, 2018.1.0a1, 2018.2.0a1

How to reproduce:1. Open the attached project2. Open the "0" scene3. Go to File -> Build settings and switch platform to Android.... Read more

6
votes
Won't Fix

[General] Unclear error messages and script component issues when import...

Asset - Importers

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Dec 11, 2018

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Version/s: 2017.2.4f1

To reproduce:1. Import user's attached project to any release 2017.4-2019.1 Expected: comprehensible error message appears, script c... Read more

0
votes
Fixed

[ShaderGraph] Alpha control value on Flip is not being serialized

Package: Shader Graph

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Dec 11, 2018

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Version/s: 5.3.0-preview

Value reverts to unchecked when reloading graph and when undoing even if that node wasnt part of the undo operation Read more

5
votes
By Design

Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profil...

Graphics - LowLevel

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Dec 11, 2018

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Version/s: 2018.3.0f1, 2019.1.0a13, 2019.4, 2020.1, 2020.2

Steps to reproduce:1. Open a new project2. Turn off vSync (Project Settings > Quality > Other > VSync Count > Don't Sync... Read more

0
votes
Fixed

[ShaderGraph] Flip node needs better UX/feedback

Package: Shader Graph

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Dec 11, 2018

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Version/s: 5.3.0-preview

Need better feedback for disabled flip controls. Number of controls should match the number of dimensions on the input Vector type O... Read more

0
votes
Fixed

[Windows][Pen] Pen.phase.ReadValue() generates exception.

Package: Input System

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Dec 11, 2018

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Version/s: 0.0.12-preview

When trying to read the value for pen phase, exception "USHT state must have sizeInBits=16" is thrown. Repro:1. Download from GitHub... Read more

0
votes
Fixed

[Metal] The Object is not rendered properly when using Stencil with flip...

Metal

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Dec 10, 2018

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Version/s: 2017.3.0a3, 2017.4.17f1

To reproduce: 1. Download attached project “ShaderTest.zip" and open in Unity2. Open “test” scene3. Press File > Build Settings..... Read more

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