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Scene is marked as unsaved when TextMeshPro UGUI is nested within multip...
How to reproduce:1. Download, extract and open attached project '1118096repro'2. Open 'SampleScene' Expected results: SampleScene is... Read more
Basic tutorial 3 doesn't let to proceed from step 5 to 6 when using Russ...
Steps to reproduce:1. Go to Windows settings2. Select Region & language3. Set windows display language to Russian4. Open Unity L... Read more
Null reference exception errors are thrown when Signal Receiver componen...
Steps to reproduce:1. Open original project2. Open SampleScene3. Open Timeline window4. Select "Panel" GameObject from Hierarchy win... Read more
[HDRP] Throws an exception when scene camera is selected and hovering ov...
Steps to reproduce:1. Create a new project and download HDRP package from the Package Manager2. Set HDRP Render Pipeline Asset in Gr... Read more
Import errors when converting from Blend to FBX
To reproduce:1) Create a new project2) Import attached models3) Check the .fbx model The clips are broken up, and most of them are w... Read more
The Game View Scale changes from 2x to 1x when transitioning from Edit t...
How to reproduce:1. Open attached project-- Target platform is set to iOS-- Low Resolution Aspect Ratios box is unchecked2. Verify t... Read more
[GPU PLM] Crash in PVRJobCompositeLightmap after falling back to CPU PLM...
Steps to repro: 1. Download the repro project: https://drive.google.com/open?id=157bdSI17Wvl53vaTGf_cIbLNwT0yFKQi2. Open 't1BugTerra... Read more
[WebGL] In developer build method Mathf.CeilToInt() throws an exception
Steps to reproduce:1. Download 117993_repro.zip project2. Build for WebGL Developer Build3. Open index.html in a web browser Expecte... Read more
Unity interactive tutorials break editor layout and throw "NullReference...
How to reproduce:1. Create a new Unity project2. Download and import "Interactive Tutorial 3: Tweaking Components" from Asset Store ... Read more
[Linear] Background of splashscreen drawn with API doesn't show up
To reproduce: 1. Open attached project2. Build and run3. Notice that first splash screen has background image (it's drawn on startup... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS