Search Issue Tracker
[Android] same Atlas assets are being included in Asset Bundle multiple ...
To reproduce:1. Open user's attached project "AtlasDuplication.zip", swithc to Android2. Open AssetBundle Browser, switch to Android... Read more
Post-processors cause black-screen in some builds and editors
To reproduce:1) Create a new project2) Import the attached unity package3) Open the ErrorScene4) On MainCamera, enable all the compo... Read more
UI Image position is set to NaN after changing Orthographic Camera size ...
How to reproduce:1. Open attached Unity project2. Reset Rect Transform component from Image GameObject3. Change Orthographic Camera ... Read more
RectTransform Anchor Mode returns wrong results when "Undo" is used
How to reproduce:1. Open attached project (scenefile.zip)2. Open the scene "UnityScrollbarBug"3. In the scene heirarchy, select the ... Read more
Removing Unity Post Processing does't completely remove it from cameras ...
To reproduce:1. Open attached project "ImageEffectscalls.zip"2. Make sure that Allow HDR and Allow MSAA is disabled on the Main Came... Read more
SkinnedMeshRender with blend shapes gives "Thread group size must be abo...
Reproduction steps:1. Open the attached project named "Case_1121794"2. Try to move the "ExampleScene" object in the Sample scene3. O... Read more
[Refresh/Import] AssetDatabase GUID's go out of sync when meta file is a...
Reproduction steps: 1. Open "metaConflictTest.zip" project2. In a File Explorer cut "unity.png" (Without the .meta file) to "MetaHac... Read more
[LWRP] Shadow map bake does not respect material's Receive Shadows property
To reproduce:1. Open user's attached project "shadowcaster.zip"2. Observe the the shadows being cast on a plane which has it's mater... Read more
[GPU PLM] Scene is black after baking lighting with the GPU Lightmapper
Steps to repro:1. Open the attached project and 'SampleScene';2. Wait for the scene to bake. Expected result:Scene is baked. Both di... Read more
Line and Trail Renderers throw errors in the console when Inspector wind...
Steps to reproduce: 1. Download the attached project and open SampleScene2. Make sure that you Inspector window is docked to the rig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS