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[Custom SRP] CommandBuffer.DrawMeshInstancedIndirect does not draw Mesh ...
To reproduce:1. Open attached project2. Open IndirectRenderingTest Scene3. Change API from Direct3D11 to Vulkan and see that there a... Read more
[UI] Resetting material shader throw errors when material shader set to ...
Resetting material shader throw errors when material shader under TextMesh pro is set to TextmeshPro/Distance field (Surface). Steps... Read more
Crash when running on a virtual display on a machine with more than 8 GPUs
If xorg.conf references more than 8 displays, a built player will crash. Manually removing displays from xorg.conf workarounds this ... Read more
SceneAsset references go missing when upgrading a project from 2018.3 an...
How to reproduce:1. Download the user-submitted project (BugReport_MissingSceneAsset)2. Open the project in 2018.3 and see that the ... Read more
[iOS] Unity consumes more memory when allocating meshes starting from 20...
To reproduce:1. Open attached project "MemTest.zip"2. Build for iOS3. Deploy the Xcode project to the iOS device Expected result: in... Read more
Package scripts reset to default when restarting the editor
Steps to reproduce:1. Create a new project2. Add any package(e.g. HDRP)3. Modify a script from the package4. Let the editor recompil... Read more
Script Execution Order menu doesn't show complete class names for long c...
How to reproduce:1. Open the attached "case_1122059-SEODialogBug" project2. Go to Project settings > Script Execution Order and m... Read more
[Android] Game Object using a specific shader is not being rendered in A...
Steps to reproduce:1. Open the attached project2. Open Scenes/SampleScene3. Notice the tree on a plane4. Build and run to device5. I... Read more
"guid is uninitialized" error pops up while cloning directory via script
How to reproduce:1. Open attached Unity project "1122041_repro"2. Select MyVegas -> Tools -> Cloner -> DirectoryCloner3. Ad... Read more
Package manager window's sidebar is unresponsive after resetting packages
Steps to reproduce:1. Create a new project in 2019.12. Install Addressable system 0.4.8 from the Package manager window3. Upgrade pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS