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TextMeshPro Text is displayed only after modifying its' TextMeshPro UGUI...
How to reproduce:1. Open the attached "BugReport_TextMeshPro.zip" project2. Wait for the compilation process to finish3. Open the "m... Read more
[Tools] pCache Tool UX issues
Repro steps:1. Open the pCache bake tool2. Assign a mesh3. Observe the following: - Mesh Statistic fields are inputs; probably shoul... Read more
[SceneView] Selection Outline displays artefacts with VFX graph assets
Repro steps:1. Create a new VFX asset and drag it into the scene2. In the scene view, make sure Selection Outline is enabled.3. Sele... Read more
[UX] Errors when using large values in certain fields
Repro steps:1. Create a new VFX asset2. Drag it into the scene (the error does not reproduce if there is no instance of the effect i... Read more
[Android] Visual artifacts in the skybox when using more than one camera...
Steps to reproduce:1. Open the attached project2. Build and run to Android device3. Inspect the Player for black artifacts in the sk... Read more
[HDRP] Editor throws the "d3d12: CreateGraphicsPipelineState failed." er...
How to reproduce:1. Open the attached project ("New Unity Project.zip)2. Switch the Graphics API to DX123. Observe the Console Expec... Read more
Class using ISerializationCallbackReceiver interface in a prefab variant...
How to reproduce:1. Open the attached "case_1122325-PrefabVariantBug" project2. Right-click the Prefab "MyPrefab" in the Project vie... Read more
Static GameObjects that belong in Terrain cast realtime shadows
Steps to reproduce:1. Open original project "Terrain.zip"2. Open the "1" scene,3. Observe the shadow of the tree4. Zoom in to the tr... Read more
Private Script functions aren't taken into consideration when used as an...
How to reproduce:1. Open attached project (New Unity Project.zip)2. Select Cube in the Hierarchy3. In the Animation Window pres Add ... Read more
R8_SRGB is not supported error when using Postprocessing Depth of Field ...
Steps:1. Create a new project with HDRP template2. Open sample scene3. Observe console for error and game view renders blackRenderTe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS