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[Oculus GO] [ShaderGraph] Texture artifacts are seen when using PBR Grap...
On 2018.3.4f1 this is also reproducible on Android To reproduce:1. Open attached project2. Build for Oculus GO Actual result: graphi... Read more
[Linux] Drag and drop of the CameraRig object from SteamVR package makes...
To reproduce:1) Create a new project2) Open Asset Store3) Download and import the SteamVR Plugin4) Find CameraRig prefab in Prefabs ... Read more
Object reference is lost when using PrefabUtility.SaveAsPrefabAssetAndCo...
To reproduce:1. Open the project attached "616073-201830f2-prefab-save.zip", scve2. In Hierarcy window, sleect GameObject3. In Inspe... Read more
Editor/Player crashes when the logfile path contains non-ASCII characters
How to reproduce:1. Create a shortcut for Unity Editor2. Add a -logfile command line argument followed by a path, containing non-ASC... Read more
Errors when importing prefab from Unity Package file
Reproduction steps:1. Open the project from "PGF1Grading.zip"2. Import assets from Unity Package from a file "CivitareseFrank_Week3P... Read more
[iOS] Setting Screen.autorotateToLandscapeX causes the next attempt to o...
To reproduce: 1. Download attached project "SafariView Repro.zip" and open in Unity2. Open "SampleScene" scene3. Build for iOS4. Dep... Read more
Recorded Shader's animation speed is mismatched when outputting with a r...
How to reproduce:1. Open the attached project ("Shadergraph Animation Tests.zip")2. Enter Play mode and let the animation play out f... Read more
Mesh Collider generates incorrect collider shape when the convex option ...
Steps to reproduce:1. Download 1122870_repro.zip and open "test" scene2. Enable Convex collider for cylinder game object Expected re... Read more
[IL2CPP] ArgumentNullException is thrown when using async and having a l...
Repro steps:1. Open user attached project2. Build and Run3. Check the log Actual: "ArgumentNullException: Value cannot be null. Para... Read more
[UIElements] Blackboard allows adding new parameters when a VFX asset is...
Repro steps:- Open the Visual Effect window, without selecting a VFX asset- Open Blackboard- Add any parameter- Observe the null ref... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS