Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.3f1
Issue ID
1122892
Regression
No
Recorded Shader's animation speed is mismatched when outputting with a recorder track in a timeline
How to reproduce:
1. Open the attached project ("Shadergraph Animation Tests.zip")
2. Enter Play mode and let the animation play out fully
3. In the project's directory, open the Recordings folder and add them to any video editing software (Davinci Resolve used in this case)
4. Preview the added clip and observe the video
Alternatively, the speed mismatch can be observed when outputting as a "Movie" as well with these steps:
1. Open the attached project ("Shadergraph Animation Tests.zip")
2. Click on the "Timeline" object in the Hierarchy Window
3. In the Timeline Window click on the RecorderClip and change its "Selected recorder" setting to "Movie"
4. Enter Play mode and let the animation play out fully
5. In the project's directory, open the Recordings folder and observe the "movie.mp4" clip
Expected result: The recorded animation is exactly the same as in the Editor's Scene View
Actual result: The recorded animation's speed slows down at times for the "Movie" setting and speeds up at times for the "Image Sequence" setting
Reproduced in: 2019.1.0b2, 2018.3.5f1
Couldn't test with: 2019.2.0a4 (due to multiple errors)
Note: Editor also occasionally crashes on UnityEngine.ScreenCapture:CaptureScreenshotAsTexture when the "Selected recorder" setting is set to "Image sequence"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment