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Fixed in 7.1.6
Votes
0
Found in [Package]
5.2.3
Issue ID
1122950
Regression
No
[Oculus GO] [ShaderGraph] Texture artifacts are seen when using PBR Graph shaders with Transparent surface
On 2018.3.4f1 this is also reproducible on Android
To reproduce:
1. Open attached project
2. Build for Oculus GO
Actual result: graphical artifacts are visible on the edges of the object (also faces that have certain minimum angle value between them)
Reproduced in: 2018.3.4f1, 2019.1.0b2, 2019.2.0a4
Note1: bug can be recreated on any project by adding PBR shader
Note: only condition needed to reproduce - setting Surface to Opaque (default setting) in your ShaderGraph Shader settings
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Resolution Note (fix version 7.1.6):
Fixed in 2019.3.0f2