Search Issue Tracker
Fixed in 7.1.6
Votes
0
Found in [Package]
5.2.3
Issue ID
1122950
Regression
No
[Oculus GO] [ShaderGraph] Texture artifacts are seen when using PBR Graph shaders with Transparent surface
On 2018.3.4f1 this is also reproducible on Android
To reproduce:
1. Open attached project
2. Build for Oculus GO
Actual result: graphical artifacts are visible on the edges of the object (also faces that have certain minimum angle value between them)
Reproduced in: 2018.3.4f1, 2019.1.0b2, 2019.2.0a4
Note1: bug can be recreated on any project by adding PBR shader
Note: only condition needed to reproduce - setting Surface to Opaque (default setting) in your ShaderGraph Shader settings
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Command Line Arguments” window in Hub becomes distorted with long project names
- "Save" button is displayed as active in the Hub "Set project display name" window
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
Resolution Note (fix version 7.1.6):
Fixed in 2019.3.0f2