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UXMLTemplate elements do not update in the Scene View when they are created
How to reproduce:1. Create and open a new project2. Create and open a new UI Document Asset3. Create a new UI Document in the Hierar... Read more
[Color Checker] “is Metallic” text overlaps Color Field when Inspector w...
Steps to reproduce:1. Create new Unity project using HDRP Template2. Add Color Checker in Hierarchy window (GameObject > Renderin... Read more
Particle System renders squares instead of circles in Scene and Game vie...
Steps to reproduce:1. Create new Unity project using Universal 3D template2. In Hierarchy window create Particle System (GameObject ... Read more
Build with Addressables fails when changing Addressables Groups Build & ...
Reproduction steps:1. Create any new project2. From the Package Manager, install com.unity.addressables package3. Go to Window > ... Read more
"Missing or broken path ()" is shown when opening the "Open Recent Scene...
Steps to reproduce: Create a new Unity project using the Universal 3D template Observe the "Open Recent Scene" dropdown (File > O... Read more
Foveation is not applied to final Blit Passes when camera Post-Processin...
How to reproduce:1. Open the attached project "IN-111195"2. Enter Play mode3. Click “Print Foveation State” > “Print Foveation St... Read more
Animation Preview button gets disabled when Preview is enabled and the d...
How to reproduce:1. Open the “Test Highlights.zip“ project2. Attach any animation clip to any GameObject in the Hierarchy3. Select t... Read more
Memory leak warnings are thrown when creating a Particle System GameObject
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Particle System (GameObject > Effects... Read more
Memory leak warnings are thrown when creating a Particle System GameObject
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Particle System (GameObject > Effects... Read more
Shader bundle CRC numbers are not identical (non-deterministic) when bui...
How to reproduce:1. Open the “Gcb.zip“ project (have IL2CPP installed on the Editor)2. In the menu, press Tools → “Build TMP SDF Sha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS