Search Issue Tracker
Package sorting is wrong for some packages
The package sorting is wrong for some packages, like "High Definition RP" which appears between "Quick Search" and "Shader Graph" Se... Read more
GC.Collect() to be called at regular intervals causing noticeable lag sp...
How to reproduce:1. Open the attached PeriodGcCollect2017.zip project2. Enter the Play Mode3. Go to Profiler window -> select Pro... Read more
Importing Unity Package does not keep track of renames
Steps to reproduce:1. Create a new empty Unity Project2. Set Meta Files to be Visible (Edit > Project Settings > Editor > V... Read more
Exception thrown in one async tasks stops all other async methods
Steps to reproduce:1. Download 1130295_repro.zip and open "SampleScene"2. Enter play mode Expected results: Expectation is thrown on... Read more
[Core] VFX Graphs dragged to the scene/hierarchy don't play
Repro steps:1. Create a VFX asset2. Open it to compile3. Drag the VFX asset to the scene or the hierarchy4. Observe how it does not ... Read more
[Asset] The default VFX template is not up to date
Repro steps:1. Create a new VFX-enabled project2. Create a new default VFX asset3. Drag the asset to the scene or hierarchy4. Observ... Read more
Unable to Bind Null Depth Buffer When Using MRT
Steps:1. Open attached repro project2. Open the scene3. Hit play4. observe console for errors Expected: depth should be optional whe... Read more
[Linux] Using Mouse Wheel scrolls the top bar of Editor as well
To reproduce:1) Create a new project2) Scroll the mouse wheel up and down Expected: You only scroll the window you're in focus in, i... Read more
[XR][iOS][URP][ARKit] Camera feed is not seen when using URP
To reproduce:1. Open a project with ARKit plugin (I used the one from here: https://blogs.unity3d.com/2018/06/14/whats-new-in-unity-... Read more
[Tiny Mode] Editor freezes when trying to quit
How to reproduce:1. Create a new Unity project2. Add the Tiny Mode package3. Create a new Tiny project4. Try to close the Editor Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS