Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0b1
Issue ID
1130301
Regression
No
Importing Unity Package does not keep track of renames
Steps to reproduce:
1. Create a new empty Unity Project
2. Set Meta Files to be Visible (Edit > Project Settings > Editor > Version Control > Mode > Visible Meta Files)
3. Import ScriptAOnly.unitypackage from the QA attached project - ScriptA.cs gets imported
4. Import ScriptBOnly.unitypackage
5. Import Unity Package window shows ScriptA - The imported script does contain the line - // Renamed to ScriptB (GUID is unchanged)
6. Import ScriptAandB.unitypackage
7. Observe that Import Unity Package window shows ScriptA twice. Un/tick one will un/tick both. The imported script only contains -// Duplicated ScriptB and renamed to ScriptA (GUID is new). The script that contains - // Renamed to ScriptB (GUID is unchanged) - is missing
Expected result: Importing Unity Package should keep track of renames
Reproduced in: 2019.2.0a6, 2019.1.0b5, 2017.4.21f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
- The Multiplayer Play mode tool doesn't see the list of Play Mode scenarios when using 6000.3.x
- Input field does not update when selecting the same input field after previous input was canceled
Add comment