Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0b1
Issue ID
1130301
Regression
No
Importing Unity Package does not keep track of renames
Steps to reproduce:
1. Create a new empty Unity Project
2. Set Meta Files to be Visible (Edit > Project Settings > Editor > Version Control > Mode > Visible Meta Files)
3. Import ScriptAOnly.unitypackage from the QA attached project - ScriptA.cs gets imported
4. Import ScriptBOnly.unitypackage
5. Import Unity Package window shows ScriptA - The imported script does contain the line - // Renamed to ScriptB (GUID is unchanged)
6. Import ScriptAandB.unitypackage
7. Observe that Import Unity Package window shows ScriptA twice. Un/tick one will un/tick both. The imported script only contains -// Duplicated ScriptB and renamed to ScriptA (GUID is new). The script that contains - // Renamed to ScriptB (GUID is unchanged) - is missing
Expected result: Importing Unity Package should keep track of renames
Reproduced in: 2019.2.0a6, 2019.1.0b5, 2017.4.21f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment