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After enabling "ARCore Required" option in ARCore project settings, Edit...
Steps to reproduce:1. Open attached project2. Build for Android-"Building "AR Required" app. Use 'Edit > Project Settings > AR... Read more
"UnityLinker.exe did not run properly!" error when building
Steps to reproduce:1. Open user-supplied project2. Build on WebGL/Win IL2CPP Expected: buildsActual: fails to build with the errors ... Read more
Crash on Object_CUSTOM_GetName when spawning GameObjects via Timeline Si...
How to reproduce:1. Open the "Object_Custom_GetName_Crash.zip" project2. Open the "SampleScene.unity' scene3. Press Play4. Wait till... Read more
Resizing tabs in the editor causes ECS to behave erratically
Steps to reproduce:1. Download and open the latest attached project(1131184-stripped.zip)2. Enter Play mode3. Resize Game window rap... Read more
[Linux] Editor crashes using OpenSSL when trying to access SSL_CTX_load_...
How to reproduce:1. Download, extract and open user's attached project ('unity-openssl-crash-linux-master.zip')2. Attach 'Test.cs' t... Read more
Setting time property in Unity Video Player produces Audio desync
Steps to reproduce:1. Open attached project2. Go into play mode-Easily noticeable audio desync is present, audio is late by <0.5s... Read more
Particle rendered using Render Texture has a small jittering when Size O...
How to reproduce:1. Import the attached ParticleScalBug.package2. Open the "Base Test" scene3. Enter the play mode and inspect parti... Read more
[IL2CPP] Development build fails with "il2cpp.exe didn't catch exception...
Repro steps:1. Download attached folder2. Run the batch file3. Observe the errors in the CLI Actual: Build fails Reproducible with: ... Read more
Selection of the array elements in the Inspector is offset when beginnin...
How to reproduce:1. Open attached project "Case_1131012_repro.zip"2. Select "ArrayObject" GameObject in the hierarchy3. In the Inspe... Read more
[CPU PLM] Out of memory errors after launching bake on an upgraded proje...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. Clean GICache and Baked Lighting data;3. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS