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[2019.2][macOS] Profiler window goes under the Unity Editor when trying ...
To reproduce: 1. Start Unity and open and create a New Project2. Open Profiler and if it is Docked then Un-Dock it and leave it atop... Read more
[iOS] Built Player fails to connect to Profiler when using iPhone XR, iP...
To reproduce: 1. Start Unity and open and create a New Project2. Switch Platform to iOS3. Press File > Build Settings...4. Check ... Read more
Missing Editor folder in PackageManager directory if installed through D...
To reproduce:Simply run the Editor You will get errors that manifest.json is missing Upon closer inspection, you can see that whole ... Read more
RestoreSceneManagerSetup with serialized SceneSetup state renders the Hi...
In 19.1 try loading a serialized SceneSetup saved to file shows an empty Hierarchy window, if the file was saved with a previous ver... Read more
Standalone Player has highly unstable frame times when Dynamic GI, movin...
How to reproduce:1. Open attached project2. Build and Run Windows Standalone Player3. Adjust the slider in the right bottom corner o... Read more
MultiDisplay functionality is broken on MacOS Metal
How to reproduce:1. Download and open attached project "MultiMonitorTest.zip"2. Go to the Player Settings -> Other Settings (turn... Read more
[2D] [Sprite Editor] [Secondary Texture] Name for Secondary Texutre is o...
[2D] [Sprite Editor] [Secondary Texture] Name for Secondary Texutre is only saved after hitting Enter or clicking out of field Steps... Read more
[ECS] ComponentGroup.SetFilterChanged() does not filter unchanged compon...
How to reproduce:1. Open the attached project ("case_1133331-setfilterchange-bug")2. Open the repro scene ("SampleScene")3. Enter Pl... Read more
[BuildReport] summary.result in IPostprocessBuildWithReport always retur...
How to reproduce:1. Open the user-submitted project ("IPostprocessBuildWithReportBug.zip")2. Click Build -> Test Build3. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS