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SpiteAtlas does not change when its associated "Object for Packing" text...
How to reproduce:1. Open the attached project "case_1135638-SpriteAtlasUpdateBug_1" and the scene "SampleScene"2. Create a Sprite At... Read more
Light probes are very inconsistent in indirectly lit scenes
Steps to reproduce: 1. Download the attached project and open the scene. 2. Open Scene view and look at the light probes, they are v... Read more
CollectUsedSceneObjects crash after loading a Scene with modified Prefabs
Steps to reproduce:1. Open the project supplied in the edit2. Open Scene ("MissionProtoype") Reproduced in: 2017.4.24f1, 2018.3.10f1... Read more
UI Image's Sprite with UI Shadow or Outline component is not rendered wh...
Reproduction steps:1. Open the project inside of "SandBoxes Unity Support bc.zip"2. Open and Play "Lobby" scene Expected: After the ... Read more
Editor crashes when adding a RectTransform during the OnTransformParentC...
Steps to reproduce:1. Open User-supplied project2. Open and play scene "TransformCallback" Reproduced in: 2018.3.0a1, 2018.3.0f2, 20... Read more
mecanim::SetValueMask<0> crash when Interacting with animation on non-lo...
Steps to reproduce:1. Open a new project2. Create an object and an animation3. Disable the object and save the scene4. Duplicate the... Read more
[VFX] Visualization gizmos using values derived from parameters are not ...
Repro steps:1. Import the attached package2. Observe how particles are spawned in the scene to confirm that the line is using the ex... Read more
[Oculus GO] Applications are capped at 30 fps when building a project fo...
To reproduce:1. Open any project with Oucus go API for Android set up2. Buld and run On Oculus GO3. Observe the logcat (filter the m... Read more
[Crash] Chaining two spawners to each-other produces an infinite loop
Repro steps:1. Create two spawner contextual nodes2. Plug the output of each into the start input of the other (video attached)3. Un... Read more
[Blackboard] Collapsing a category with items within it does not hide al...
Repro steps:1. Create a category within the blackboard of a VFX2. Add a float parameter to it3. Collapse the category and observe th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS