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[Blackboard] Resizing blackboard, moving its scrollbar, and then resizin...
Repro steps:1. Add a few blackboard parameters and expand them2. Resize blackboard down so there's a some room to move the scroll ba... Read more
[Blackboard] The *Exposed* checkbox doesn't appear if it is below the bo...
Repro steps:1. Open blackboard within a VFX2. Create one or a few parameters3. Resize blackboard so that the last parameter lies on ... Read more
[Support] SslStream.AuthenticateAsClient is never authenticated when try...
How to reproduce:1. Open attached project "AuthenticateAsClientBug.zip" and scene "BrokenScene"2. Enter PlayMode3. Observe Console w... Read more
[Linux] Burst requires libstdc++.so.6 with GLIBCXX_3.4.21 but CentOS 7 o...
How to reproduce:1. Open the attached project ('Burstlibstdc Test.zip')-- Observe the errors in the console (see the originally atta... Read more
Corners of the imported SVG sprites are disfigured when using Vector Gra...
Reproduction steps:1. Open the attached project named "Case_1136667"2. Observe the three imported sprites3. Compare them with Snapsh... Read more
[iOS] IL2CPP regression between 17.4.16 & 18.3.7, 100% CPU usage when po...
To reproduce:1. Open attached project "IL2CPPSocketPoll.zip"2. Build for iOS3. Deploy the Xcode project to the iOS device4. Press "R... Read more
[HDRP] Shadergraph decal renders tile glitch where there is a big contra...
Steps:- Open scene in attached package Result:See attached screenshot. The tiles where the decals alpha varies a lot are rendering g... Read more
[Perforce] Changes to the VFX graph can be made without checking out the...
1. Create a new HDRP Project and add the Visual Effects package to it2. Set it up to use Perforce's version control3. In the Project... Read more
[Perforce] HDRP Volume profile can't be checked out via the Hierarchy In...
How to reproduce:1. Create a new HDRP project2. Set it up to use Perforce's version control3. In the Hierarchy Window create an empt... Read more
Memory Profiler throws NullReferenceException after closing and leaving ...
How to reproduce:1. Open attached project "HttpWebRequestLeakTest" and enter Play Mode2. Open Memory Profiler3. Close Memory Profile... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS